Game Updates and Content Expansion Services
Keep your live game growing. New levels, characters, seasonal events, balance patches, monetization tweaks, and live ops support, all from a studio that has shipped over 3,000 games.
Who Needs Game Update Services
Studios with live games losing players over time
Publishers running seasonal events, DLC, or expansions
Founders who shipped a game and need ongoing support
Teams whose original developers are no longer available
Why Live Games Need Constant Updates
Players churn. Trends shift. Stores reward fresh content with better visibility. A game without updates loses players, ranking, and revenue every month.
Active live games earn revenue 3 times longer than static ones. Regular updates keep players engaged, attract new ones through store algorithms, and protect everything you spent building the original game.
What We Add to Live Games
New Levels and Content
Fresh levels, missions, maps, characters, weapons, and game modes.
Seasonal Events and Limited-Time Modes
Holiday events, battle passes, time-limited challenges, and themed content drops.
Monetization Updates
New IAP packs, ad placements, season passes, cosmetics, and shop overhauls.
Balance and Patch Updates
Gameplay balance, bug fixes, performance optimization, and stability patches.
Live Ops and Analytics
A or B testing, player segmentation, retention analysis, and revenue optimization.
Engine and SDK Upgrades
Unity or Unreal version updates, ad SDK migrations, and platform compliance fixes.
Update and Expansion Pricing
Pay per update, per sprint, or with a monthly retainer. Pick what fits your release cadence.
| Service | Rate | Best For |
|---|---|---|
| Patch and Bug Fix | $16 / hour | Stability fixes, balance tweaks, small updates |
| Content Update | $20 / hour | New levels, characters, items, game modes |
| Seasonal Event or DLC | $22 / hour | Limited-time events, battle passes, expansions |
| Live Ops Retainer | $24 / hour | Ongoing support, analytics, monetization optimization |
Monthly Live Ops Retainer
Lock in a small dedicated team for monthly updates. Predictable cost, predictable releases, predictable growth. Starting at $2,000 per month for live games.
Timeline and Release Cadence
1 to 4 weeks
Weekly patches, monthly content, quarterly events
Most live games ship a content update every 4 to 6 weeks. We adapt to your release rhythm.
Our Update Process
Game Audit
We review your live game, codebase, and player data.
Update Roadmap
We plan content drops, events, and patches around your goals.
Build the Update
Lean team builds in sprints with weekly playable builds.
QA and Soft Launch
We test on target devices and soft launch when needed.
Live Release
Store submission, certification, and live ops monitoring after launch.
Proof and Case Study
A studio came to us with a mobile game losing players six months after launch. We rebuilt the live ops loop, shipped a seasonal event, and added a battle pass. Day-30 retention doubled within two months.
View Live Ops Case Study →Common Questions
Do you work on games you did not originally build?
Yes. Most of our update clients come to us after another studio shipped the original game. We audit the codebase first and then plan updates.
How much does a game update cost?
Small patches start around $1,500. Full content updates or seasonal events range from $5,000 to $20,000 depending on scope.
What is a live ops retainer?
A monthly contract where we dedicate a small team to your game for ongoing updates, balance patches, events, and monetization work. Starts at $2,000 per month.
How often should I update my live game?
For mobile and live service games, ship a content update every 4 to 6 weeks. Stability patches as needed. Major seasonal events every quarter.
Can you handle store updates and certification?
Yes. App Store, Google Play, Steam, and console updates including full certification and approval handling.
How fast can you start?
Audit within 2 to 5 days. First update can ship within 2 to 3 weeks of approving the scope.