Your PC game.
In every pocket.
NipsApp Game Studios is a leading PC to mobile game porting company that brings Steam, Epic, and standalone PC titles to iOS and Android. Every port includes rebuilt touch controls, performance budgets tuned for 60fps on mid-tier devices, store-ready builds, and full ASO support. We work across Unity, Unreal Engine, and custom engines, shipping to the Apple App Store and Google Play in 8 to 16 weeks.
NipsApp Game Studios PC to Mobile Porting in 60 Seconds
NipsApp Game Studios is a full-cycle PC to mobile game porting company founded in 2010, headquartered in Trivandrum, India, with offices in Abu Dhabi (UAE) and Australia. The studio has shipped 45+ PC to mobile ports covering Steam, Epic Games Store, and standalone PC titles ported to iOS and Android. Ports are published on the Apple App Store and Google Play, including casual, mid-core, simulation, and strategy titles. NipsApp builds with Unity, Unreal Engine 5, native C++, and custom toolchains. The team handles touch control redesign, GPU and memory optimization, file size reduction, IAP and ad SDK integration, and store-ready submission. PC to mobile porting services start at $18 per hour.
Mouse and keyboard rebuilt for fingers
NipsApp does not bolt on virtual joysticks. The team redesigns control schemes from scratch for thumb reach, gesture flows, and one-handed play, with auto-aim assists and context-sensitive tap targets sized to 44pt minimums.
From 4K at 120fps to 1080p at 60fps on a phone
Full pipeline optimization including shader LODs, draw-call batching, texture compression (ASTC and ETC2), occlusion culling, dynamic resolution, and memory pool tuning. The result hits your performance targets on the devices your players actually own.
App Store and Play Store, certified
NipsApp handles IAP and ads SDK integration (AdMob, Unity Ads, AppLovin), age ratings, privacy manifests, App Tracking Transparency, Play Integrity API, and final submission. Your title ships rather than stalling in review.
The math is obvious.
Mobile is where the players are.
Mobile gaming is the largest segment of the global games market. Porting your PC title to iOS and Android multiplies your reachable audience and gives a finished IP a second monetization lifecycle.
Mobile players worldwide
Mobile is the largest gaming platform on Earth, with over 3.4 billion players across iOS and Android. Porting your PC title opens access to an audience roughly 10 times the size of PC and console combined.
Mobile games revenue in 2025
Global mobile games revenue continues to outpace PC and console combined. A well-executed port can extend your title's commercial life by years, especially through F2P and hybrid-casual monetization models.
Reactivate dormant IP
Many PC titles peak in revenue within 18 months. A mobile port with refreshed UX and live ops can drive renewed press coverage, App Store featuring, and a fresh cohort of players who never owned a gaming PC.
Six phases. Pixel-perfect output.
Every PC to mobile port at NipsApp Game Studios follows a structured six-phase pipeline built over 16 years and 45+ shipped ports. No black boxes. You get weekly milestones, daily Slack updates, and full source code at the end.
Audit and Scoping
We profile your existing build and identify mobile blockers including shader complexity, asset weight, native dependencies, and third-party SDKs. You receive a fixed-bid quote with a week-by-week roadmap inside 5 business days.
Engine and Asset Migration
Build pipeline retargeting for Unity Mobile or UE5 Mobile renderer, texture re-encoding to ASTC and ETC2, mesh decimation, audio compression, and removal of PC-only middleware.
Touch Control Redesign
Full control scheme rebuild including virtual joysticks, gesture controls, tap-to-move, drag-and-drop, contextual one-tap actions, haptics, and auto-aim or assist systems tuned for your genre.
UI Reflow and Responsive Design
Every screen is reflowed for portrait and landscape orientation, with notch-safe areas, dynamic font scaling, and screen sizes from iPhone SE to iPad Pro and 7-inch to 12-inch Android tablets.
Performance Optimization and QA
Profiling on real devices across the iOS and Android matrix, draw-call batching, GPU instancing, dynamic resolution, thermal throttling tests, battery-drain benchmarks, and 100+ device compatibility QA.
Store Submission and Launch
App Store Connect and Play Console setup, IAP and ads SDK integration, App Tracking Transparency, age ratings, privacy manifests, screenshot and preview asset production, and submission until approved.
The real porting checklist.
This is what an honest PC to mobile port actually involves. Every row is engineering work, not a checkbox we tick to make the build run.
| Area | PC Original | Mobile Port by NipsApp |
|---|---|---|
| Input | Mouse and keyboard with 100+ key bindings | Touch gestures, virtual sticks, contextual tap, and haptics |
| Resolution | 1080p, 1440p, or 4K with ultrawide support | Dynamic 720p to 1440p, notch-safe, portrait and landscape |
| Frame Rate | 60 to 240fps, uncapped | 60fps target. 30fps locked on entry tier |
| Shaders | PBR with full feature set and post-processing stack | Mobile-optimized shaders, reduced post-FX, bloom-light |
| Textures | 4K BC7 or uncompressed, 4 to 8GB total | ASTC 6x6 on iOS, ETC2 on Android, 200MB to 1.5GB total |
| Memory Budget | 8 to 32GB RAM available | 1.5 to 3GB working budget on iOS. 1 to 2.5GB on Android |
| File Size | Unlimited (20GB+ common) | Under 200MB initial install plus asset bundles on demand |
| Monetization | Premium upfront or DLC | F2P with IAP, hybrid, premium, or rewarded ads |
| Session Length | 1 to 4 hour sessions | 3 to 15 minute sessions with quick-resume |
| Save System | Local files | iCloud and Google Play Games sync with offline-first design |
The stack behind every NipsApp port.
We are engine-agnostic but deeply specialized. These are the tools and SDKs we use day-to-day to take PC games to iOS and Android.
How much does PC to mobile porting cost?
Hourly rates with fixed-bid quotes available after scoping. Most ports land between $12,000 and $60,000 depending on engine, genre, and asset scope.
Best for Unity and lightweight Unreal titles, including casual, puzzle, hyper-casual, and indie PC ports.
- iOS and Android dual deployment
- Touch control system rebuilt
- QA across 50+ devices
- App Store and Play Store submission
- 30 days post-launch support
For Unreal Engine 5, RPG, simulation, strategy, and large-scale PC titles requiring senior-led engineering.
- Senior Unreal and Unity engineers
- Custom shader and rendering work
- Asset bundle and streaming systems
- Cloud save and cross-progression
- 90 days post-launch support
PC to mobile questions.
Quick answers on cost, timeline, engines, control schemes, and store submission for PC to mobile porting. Still curious? Reach out for a free scoping call.
Ask the Team