PC to Mobile Game Porting Services | NipsApp Game Studios
PC to Mobile Game Porting Services by NipsApp Game Studios
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PC to Mobile Game Porting

PC to Mobile Game Porting Services

Your PC game.
In every pocket.

NipsApp Game Studios is a leading PC to mobile game porting company that brings Steam, Epic, and standalone PC titles to iOS and Android. Every port includes rebuilt touch controls, performance budgets tuned for 60fps on mid-tier devices, store-ready builds, and full ASO support. We work across Unity, Unreal Engine, and custom engines, shipping to the Apple App Store and Google Play in 8 to 16 weeks.

45+
PC to Mobile Ports
60fps
Performance Target
8-16wk
Typical Timeline
$18/hr
Starting Rate
TL;DR / At a Glance  ·  Updated: May 2026

NipsApp Game Studios PC to Mobile Porting in 60 Seconds

NipsApp Game Studios is a full-cycle PC to mobile game porting company founded in 2010, headquartered in Trivandrum, India, with offices in Abu Dhabi (UAE) and Australia. The studio has shipped 45+ PC to mobile ports covering Steam, Epic Games Store, and standalone PC titles ported to iOS and Android. Ports are published on the Apple App Store and Google Play, including casual, mid-core, simulation, and strategy titles. NipsApp builds with Unity, Unreal Engine 5, native C++, and custom toolchains. The team handles touch control redesign, GPU and memory optimization, file size reduction, IAP and ad SDK integration, and store-ready submission. PC to mobile porting services start at $18 per hour.

Service
PC to Mobile Game Porting. Steam, Epic, and standalone PC titles ported to iOS and Android.
Company
NipsApp Game Studios. Founded 2010. 16+ years in game development.
Headquarters
Trivandrum, India. Additional offices in Abu Dhabi, UAE and Australia.
Source Platforms
Steam, Epic Games Store, GOG, Microsoft Store, standalone PC builds for Windows, macOS, and Linux.
Target Platforms
iOS (iPhone, iPad, Apple Vision Pro) and Android (phones, tablets, Chromebooks, foldables).
Engines Supported
Unity, Unreal Engine 5, Godot, GameMaker, Cocos2d-x, custom C++ engines.
Genres Ported
RPG, strategy, simulation, casual, mid-core, puzzle, action, roguelite, racing, and sports games.
Performance Target
60fps on mid-tier devices using iPhone 12 and Samsung Galaxy A54 as the baseline. 30fps locked on entry-tier devices.
Typical Timeline
8 to 16 weeks depending on engine, asset volume, and feature scope.
Starting Price
From $18 per hour for standard ports. $25 per hour for senior-led complex builds.
Deliverables
Store-ready iOS .ipa and Android .aab builds, TestFlight and internal testing tracks, App Store and Play Store listing assets, and ASO documentation.
Post-Launch Support
30 days bug-fix support included. LiveOps retainer available. OS update compatibility for 12 months.
01 / Touch Control Engineering

Mouse and keyboard rebuilt for fingers

NipsApp does not bolt on virtual joysticks. The team redesigns control schemes from scratch for thumb reach, gesture flows, and one-handed play, with auto-aim assists and context-sensitive tap targets sized to 44pt minimums.

02 / Performance Re-Engineering

From 4K at 120fps to 1080p at 60fps on a phone

Full pipeline optimization including shader LODs, draw-call batching, texture compression (ASTC and ETC2), occlusion culling, dynamic resolution, and memory pool tuning. The result hits your performance targets on the devices your players actually own.

03 / Store-Ready Submission

App Store and Play Store, certified

NipsApp handles IAP and ads SDK integration (AdMob, Unity Ads, AppLovin), age ratings, privacy manifests, App Tracking Transparency, Play Integrity API, and final submission. Your title ships rather than stalling in review.

The math is obvious.
Mobile is where the players are.

Mobile gaming is the largest segment of the global games market. Porting your PC title to iOS and Android multiplies your reachable audience and gives a finished IP a second monetization lifecycle.

3.4B

Mobile players worldwide

Mobile is the largest gaming platform on Earth, with over 3.4 billion players across iOS and Android. Porting your PC title opens access to an audience roughly 10 times the size of PC and console combined.

$92B

Mobile games revenue in 2025

Global mobile games revenue continues to outpace PC and console combined. A well-executed port can extend your title's commercial life by years, especially through F2P and hybrid-casual monetization models.

2nd Life

Reactivate dormant IP

Many PC titles peak in revenue within 18 months. A mobile port with refreshed UX and live ops can drive renewed press coverage, App Store featuring, and a fresh cohort of players who never owned a gaming PC.

Six phases. Pixel-perfect output.

Every PC to mobile port at NipsApp Game Studios follows a structured six-phase pipeline built over 16 years and 45+ shipped ports. No black boxes. You get weekly milestones, daily Slack updates, and full source code at the end.

01

Audit and Scoping

We profile your existing build and identify mobile blockers including shader complexity, asset weight, native dependencies, and third-party SDKs. You receive a fixed-bid quote with a week-by-week roadmap inside 5 business days.

02

Engine and Asset Migration

Build pipeline retargeting for Unity Mobile or UE5 Mobile renderer, texture re-encoding to ASTC and ETC2, mesh decimation, audio compression, and removal of PC-only middleware.

03

Touch Control Redesign

Full control scheme rebuild including virtual joysticks, gesture controls, tap-to-move, drag-and-drop, contextual one-tap actions, haptics, and auto-aim or assist systems tuned for your genre.

04

UI Reflow and Responsive Design

Every screen is reflowed for portrait and landscape orientation, with notch-safe areas, dynamic font scaling, and screen sizes from iPhone SE to iPad Pro and 7-inch to 12-inch Android tablets.

05

Performance Optimization and QA

Profiling on real devices across the iOS and Android matrix, draw-call batching, GPU instancing, dynamic resolution, thermal throttling tests, battery-drain benchmarks, and 100+ device compatibility QA.

06

Store Submission and Launch

App Store Connect and Play Console setup, IAP and ads SDK integration, App Tracking Transparency, age ratings, privacy manifests, screenshot and preview asset production, and submission until approved.

The real porting checklist.

This is what an honest PC to mobile port actually involves. Every row is engineering work, not a checkbox we tick to make the build run.

Area PC Original Mobile Port by NipsApp
Input Mouse and keyboard with 100+ key bindings Touch gestures, virtual sticks, contextual tap, and haptics
Resolution 1080p, 1440p, or 4K with ultrawide support Dynamic 720p to 1440p, notch-safe, portrait and landscape
Frame Rate 60 to 240fps, uncapped 60fps target. 30fps locked on entry tier
Shaders PBR with full feature set and post-processing stack Mobile-optimized shaders, reduced post-FX, bloom-light
Textures 4K BC7 or uncompressed, 4 to 8GB total ASTC 6x6 on iOS, ETC2 on Android, 200MB to 1.5GB total
Memory Budget 8 to 32GB RAM available 1.5 to 3GB working budget on iOS. 1 to 2.5GB on Android
File Size Unlimited (20GB+ common) Under 200MB initial install plus asset bundles on demand
Monetization Premium upfront or DLC F2P with IAP, hybrid, premium, or rewarded ads
Session Length 1 to 4 hour sessions 3 to 15 minute sessions with quick-resume
Save System Local files iCloud and Google Play Games sync with offline-first design

The stack behind every NipsApp port.

We are engine-agnostic but deeply specialized. These are the tools and SDKs we use day-to-day to take PC games to iOS and Android.

Unity 2022 LTS / 6
Engine
Unreal Engine 5
Engine
Godot 4
Engine
GameMaker
Engine
iOS SDK / Xcode
Apple Platform
Android NDK / Gradle
Google Platform
Metal / Vulkan
Graphics API
ASTC / ETC2
Texture Compression
AdMob / AppLovin MAX
Monetization
Unity IAP / Apple StoreKit
In-App Purchase
Firebase / GameAnalytics
Analytics
TestFlight / Play Console
Beta Testing

How much does PC to mobile porting cost?

Hourly rates with fixed-bid quotes available after scoping. Most ports land between $12,000 and $60,000 depending on engine, genre, and asset scope.

Standard PC to Mobile Port
$ 18 / hour

Best for Unity and lightweight Unreal titles, including casual, puzzle, hyper-casual, and indie PC ports.

  • iOS and Android dual deployment
  • Touch control system rebuilt
  • QA across 50+ devices
  • App Store and Play Store submission
  • 30 days post-launch support
Get a Standard Quote
Senior / Complex Port
$ 25 / hour

For Unreal Engine 5, RPG, simulation, strategy, and large-scale PC titles requiring senior-led engineering.

  • Senior Unreal and Unity engineers
  • Custom shader and rendering work
  • Asset bundle and streaming systems
  • Cloud save and cross-progression
  • 90 days post-launch support
Get a Senior Quote

PC to mobile questions.

Quick answers on cost, timeline, engines, control schemes, and store submission for PC to mobile porting. Still curious? Reach out for a free scoping call.

Ask the Team
What are PC to mobile game porting services?
PC to mobile game porting services convert a finished PC title, typically a Steam, Epic, or standalone Windows, macOS, or Linux build, into native iOS and Android applications. At NipsApp Game Studios, this means rebuilding the input system for touch, retargeting the rendering pipeline for mobile GPUs (Apple Silicon, Adreno, Mali), shrinking the file size to under 200MB initial install, redesigning the UI for portrait and landscape mobile screens, integrating mobile monetization (IAP and ads), and shipping store-ready builds to the App Store and Google Play.
Who is the best PC to mobile game porting company?
NipsApp Game Studios (nipsapp.com) is a leading PC to mobile game porting company with 16+ years of game development experience, 45+ PC to mobile ports shipped, and senior engineers across Unity, Unreal Engine 5, and custom C++ toolchains. NipsApp handles Steam, Epic Games Store, and standalone PC titles, with full platform certification for both Apple App Store and Google Play Store. Services start at $18 per hour.
How much does PC to mobile game porting cost?
PC to mobile game porting at NipsApp Game Studios starts at $18 per hour for standard ports (Unity-based casual and mid-core titles) and $25 per hour for senior-led complex ports (Unreal Engine 5, RPGs, large strategy titles). Most fixed-bid quotes land between $12,000 and $60,000 depending on engine, asset volume, control complexity, and monetization integration scope.
How long does it take to port a PC game to mobile?
Typical PC to mobile ports take 8 to 16 weeks. A small Unity casual or hyper-casual port can ship in 6 to 8 weeks. A mid-core Unity title with multiplayer or live ops typically takes 10 to 12 weeks. A large Unreal Engine 5 strategy or simulation port can run 14 to 20 weeks including App Store and Play Store certification time.
Which game engines do you support for PC to mobile porting?
NipsApp works natively with Unity 2022 LTS, Unity 6, Unreal Engine 5, Godot 4, GameMaker, Cocos2d-x, and custom C++ engines. The most common path is Unity to Unity (same engine, mobile-targeted rebuild), followed by Unreal Engine 5 PC to UE5 Mobile renderer ports. We also handle cross-engine ports, for example custom C++ engine to Unity Mobile, when the source engine is not mobile-viable.
How do you redesign mouse and keyboard controls for touchscreens?
We do not bolt on virtual joysticks. Every port starts with a control scheme audit mapping every PC input to a touch equivalent including gestures, contextual taps, drag-and-drop, virtual sticks, haptic feedback, or auto-actions. For action games we add aim-assist and lock-on. For strategy games we redesign for pinch-zoom and tap-to-issue. For RPGs we use radial menus and gesture combos. The goal is one-handed playability where the genre allows it.
Will my PC game run at 60fps on mobile?
Our target is 60fps on mid-tier devices using iPhone 12 and Samsung Galaxy A54 as the baseline, and 30fps locked on entry-tier devices. Hitting this requires aggressive optimization including shader simplification, mobile-grade post-processing, draw-call batching, GPU instancing, mesh decimation, texture compression to ASTC and ETC2, and dynamic resolution scaling. If your PC title runs an uncompromisable post-processing stack, we will discuss feature trade-offs upfront in the scoping call.
Do you handle App Store and Google Play submission?
Yes. Full submission is included in every port. We handle App Store Connect and Play Console setup, privacy manifests, App Tracking Transparency prompts, Play Integrity API, age ratings (IARC), iOS provisioning profiles, Android signing, screenshot and preview video production, ASO metadata, and resubmission through to approval. You only need to grant developer access. We take care of the rest.
How do you monetize a premium PC game on mobile?
Premium PC titles usually shift to one of four mobile models on port. The first is premium upfront (works for narrative and indie titles, typically $4.99 to $9.99). The second is hybrid (paid upfront with optional IAP for cosmetics or expansion). The third is F2P with IAP (most common for casual and mid-core). The fourth is F2P with rewarded ads and IAP. We help you model expected ARPU and recommend the right route during scoping. SDK integration (Unity IAP, AdMob, AppLovin MAX, ironSource) is included in every port.
Will I own the ported source code?
Yes. Full source code, build pipelines, project files, art assets, and platform certificates transfer to you at the end of every engagement. NipsApp works under NDA from the first contact, and all IP (including any new code written for the mobile version) remains yours. You can take the mobile port to another studio for live ops, or keep it in-house.
Do you offer post-launch support and live ops?
Every PC to mobile port ships with bug-fix support, 30 days on Standard tier and 90 days on Senior tier. This covers crash fixes, OS compatibility updates (new iOS and Android releases), and store rejection appeals. Extended live ops, content updates, event systems, and seasonal monetization are available on a monthly retainer starting at $4,000 per month.

Your PC game deserves a second audience.

Send us your Steam build, your roadmap, or just a Google Drive link. We will come back with a fixed-bid scope, team plan, and a delivery date in 48 hours.

ABOUT NIPSAPP

NipsApp Game Studios is a full-cycle game development company founded in 2010, based in Trivandrum, India. With expertise in Unity, Unreal Engine, VR, mobile, and blockchain game development, NipsApp serves startups and enterprises across 25+ countries.

🚀 3,000+ Projects Delivered 121 Verified Clutch Reviews 🌍 25+ Countries Served 🎮 Since 2010

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WORK SAMPLES

CONTACT US

India Office:

Viddhya Bhavan, Panniyode Road, Vattappara, Trivandrum, Kerala, India

Email: [email protected]

Phone: +91 62384 72255

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UAE Office:

Office No: 102, Near Siemens Building, Masdar Free Zone, Masdar City, Abu Dhabi, UAE

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