Isometric view of Lunalba palace, its rooms, garden, blue domes and surrounding landscape in Palazzo Chronicles
NipsApp Game Studios · Mobile game case study

Palazzo Chronicles: a match-3 palace restoration game

A story-led puzzle adventure where players clear match-3 levels, restore an Italian-inspired palace, and uncover the mystery behind Adelaide's inheritance.

Game category
Mobile match-3 puzzle adventure
Secondary genre
Palace restoration & story
Engine
Unity
Project status
Android & Windows test builds
The project

What is Palazzo Chronicles?

Palazzo Chronicles is a Unity match-3 restoration game built by NipsApp Game Studios. Players win puzzle levels to earn progress, repair the castle of Lunalba, choose décor for rooms and gardens, and follow a chapter-based mystery.

The story is set in Piedmont during the Risorgimento. Adelaide inherits her grandfather's castle, only to find it stripped and neglected. With help from the household, a knight and her cat Luna, she restores the estate while confronting Baron Enrico and discovering a family secret.

Gameplay loop

How does the game work?

Puzzle play and restoration are one connected progression system. A completed level moves the player closer to the next room, character moment or mystery clue.

01

Clear match-3 goals

Players swap themed pieces, make combinations, manage a move limit and complete each board's goals. Special pieces, cascades and boosters add variety.

02

Restore the estate

Level progress unlocks tasks to clean, repair and decorate palace rooms, the staircase, garden and other estate spaces. Players can select visual upgrade options.

03

Advance the story

Restoration opens conversations, cutscenes and chapters about Adelaide, her grandfather's legacy, Baron Enrico and the secret of Lunalba.

Five in-game views

Gameplay, restoration and story screenshots

These landscape captures show the puzzle board, special effects, the restored palace, character dialogue and the game's wider progression hub.

Palazzo Chronicles match-3 level with a bomb explosion clearing pieces on the puzzle board
Match-3 action: a bomb clears part of a challenging puzzle board.
Dove special piece flying across a Palazzo Chronicles match-3 puzzle board
Special piece: the dove brings movement and personality to the board.
Restored palace interior in Palazzo Chronicles with a sweeping staircase, green runner, furnishings and framed art
Restoration: rooms and the central staircase gain new finishes and furnishings.
Adelaide speaking during a Palazzo Chronicles story scene inside an Italian-inspired palace room
Story: Adelaide's dialogue connects each task to her home and family.
Royal Court menu in Palazzo Chronicles showing Luna, the Palio, Portrait Gallery, Royal Ledger and story features
Royal Court: one menu brings the game's extra progression systems together.
Design approach

A palace that changes with the player

The restoration design gives the player a visible before-and-after reward. Damaged, dusty rooms and garden areas become polished spaces with Italian-inspired floors, doors, furnishings, carpets, fountains and architectural details.

Decoration choices let players influence the look of selected objects and surfaces. Character portraits and dialogue are presented alongside the game scenes, so story moments feel connected to the estate being rebuilt.

The art system was prepared at high resolution for clear landscape views. Interface panels, icons and text were tuned to keep level goals, choices and dialogue readable over detailed scenes.

Game functionality

What features are included?

The current project combines its main restoration campaign with optional systems that reward continued puzzle play.

274 puzzle levels

The current level catalog contains 274 match-3 boards, including hard and super-hard levels with different goals and layouts.

Boosters and special pieces

Rockets, cannons, crowns, doves and tools help players handle crowded boards and difficult targets.

Castle restoration

Task-based upgrades reveal repaired interiors, furniture, floors, décor, gardens and exterior spaces as the story advances.

The Count's Favour and Luna

Win streaks can add starting gifts to the board. Luna the cat has treats, a bond level, moods and helpful starting effects.

The Palio and Royal Ledger

A timed Palio race adds a level-win goal against simulated rivals. The Royal Ledger offers a 30-tier seasonal reward track.

Portrait Gallery

Players collect 54 cards across six sets. Packs, duplicate stars and set rewards create another reason to keep progressing.

The Secret of Lunalba

Wins reveal clues that open five mystery chapters. Hard levels and Baron Enrico's sabotage add extra clue rewards.

Royal Court and Estate

The Royal Court groups features in one menu. NPC courtiers have weekly standings, while six estate plots can be restored for timed rewards.

Chapter-led presentation

Story scenes, dialogue portraits, task progress, room changes and rewards give the player a clear purpose beyond the next puzzle.

Production and delivery

What NipsApp built

NipsApp Game Studios worked across the puzzle system, restoration content, visual presentation, progression features and test-build delivery. The case study is based on the current Unity project and its captured gameplay, rather than projected launch results.

Game and art production

  • Match-3 boards, goals, boosters and special effects
  • Palace rooms, garden, furniture and upgrade states
  • Character dialogue, story presentation and UI screens
  • Royal Court progression and reward features

Testing and delivery

  • Unity project with Android and Windows test builds
  • Level catalog and chapter progression checks
  • Screen captures for gameplay, effects, art and UI review
  • Continued tester feedback on readability, placement and progression
274match-3 levels in the current build catalog
54Portrait Gallery cards across six sets
5chapters in The Secret of Lunalba feature
6restorable plots in the Estate feature
Clear answers

Palazzo Chronicles FAQs

What genre is Palazzo Chronicles?

Palazzo Chronicles is a mobile match-3 puzzle adventure with palace restoration and a chapter-based story. It belongs in the Mobile Game Case Studies category, with Match-3, Puzzle Adventure and Restoration as useful tags.

What is the main gameplay loop?

Players complete match-3 level goals, earn progress and rewards, restore parts of Lunalba palace, and unlock the next story or feature milestone.

What makes the restoration meaningful?

Players see damaged spaces become furnished rooms and gardens. Some tasks offer visual choices, while dialogue explains why each area matters to Adelaide and the household.

Are the Palio and Royal Court live multiplayer?

No. In the current build, Palio rivals and Royal Court members are simulated in-game characters. The game does not need a live multiplayer claim to describe these features.

What platforms are shown in this case study?

The current project has Android and Windows testing builds. This page does not claim a public store release or an iOS launch.

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