Affordable Game Development for Startups
Build a great game on a startup budget. Transparent hourly pricing, lean teams, and production-grade quality from a studio that has shipped over 3,000 projects.
Who This Is For
Bootstrapped founders building their first game
Pre-seed and seed startups with limited runway
Solo creators who need a small expert team
Indie studios scaling without growing overhead
How We Keep It Affordable
Affordable does not mean cheap. It means honest pricing, lean teams, and zero waste — so your budget goes into the game, not into agency overhead.
Lean Senior Teams
Small, experienced teams that ship fast. No layers of middle management.
Transparent Hourly Rates
You see exactly what you are paying for. No fixed retainers, no hidden fees.
Phased Engagements
Start small. Validate. Scale only when ready. You stay in control of spend.
Reusable Production Stack
Battle-tested tools and templates from 3,000+ projects mean less time reinventing.
What's Included
Full-Cycle Development
Concept, design, art, engineering, testing, and launch — all under one roof.
Senior Talent on Your Team
Real Unity and Unreal experts. Not interns, not outsourcing chains.
Weekly Builds and Demos
You see progress every week. No black-box development.
Full Code Ownership
Your project. Your code. Your accounts. We never lock founders in.
Startup-Friendly Pricing
Hourly rates that scale with your platform. No retainers, no minimum commitments.
| Service | Rate | Best For |
|---|---|---|
| 2D / Mobile Games | $16 / hour | Casual, hyper-casual, and indie 2D titles |
| 3D / Multiplayer | $20 / hour | 3D mobile, online play, mid-core games |
| VR / AR Games | $22 / hour | Quest, PCVR, and immersive experiences |
| Web3 / Blockchain | $24 / hour | NFT systems, on-chain assets, play-to-earn |
Phased Development for Tight Budgets
Don't burn your runway in one go. We split projects into low-risk phases — so you only fund what you have validated.
MVP / Prototype
Validate the core idea
Vertical Slice
Polish for pitch or launch
Full Production
Scale to the full game
Timeline and Engagement
2 weeks to 6 months
Hourly, milestone-based, or dedicated team
Pick the engagement model that matches your stage. Switch as your needs change. No long contracts.
How We Work With Startups
Free Discovery Call
We understand your idea, stage, and budget.
Honest Estimate
Clear scope, hours, and price. No fluff.
Build in Sprints
Weekly builds, weekly demos, weekly invoices.
Launch Support
Store submission, certification, and post-launch fixes.
Scale on Demand
Add team, hours, or features only when you need them.
Proof and Case Study
A bootstrapped founder came to us with a small budget and a big idea. We delivered a launchable game in phases, well under typical agency cost — and the studio went on to raise its first round.
View Startup Case Study →Common Questions
How is this so affordable without quality dropping?
We are based in Trivandrum, India, with low overhead and senior in-house teams. You get the same Unity and Unreal expertise large agencies offer, without the agency markup.
What is the smallest project you take on?
We take projects starting from around $3,000. For very small ideas, we recommend starting with a one or two week prototype phase.
Do I need to commit to a long contract?
No. Most startups work with us hourly or milestone-based. You can pause, scale, or stop any time.
Will I own the code and assets?
Yes. You retain full ownership of all source code, art, builds, and store accounts. We never lock founders in.
Can you help with launch and post-launch?
Yes. We handle App Store, Google Play, Steam, and console submissions, plus post-launch updates and live ops.
How fast can we start?
Discovery call within 24 hours. Estimate within 2 to 3 days. Development can begin the following week.