iOS to Android Game Porting Services
Your iOS game. On every Android device.
NipsApp Game Studios is a leading iOS to Android game porting company that brings App Store titles to Google Play. Every port includes Swift and Objective-C to Kotlin or Java conversion for native builds, full Unity and Unreal Engine iOS-to-Android retargeting, Google Play Services integration, 60fps performance tuning on mid-tier Android devices, and store-certified .aab builds. We cover phones, tablets, Chromebooks, and foldables, and most ports ship in 4 to 10 weeks.
NipsApp Game Studios iOS to Android Porting in 60 Seconds
NipsApp Game Studios is a full-cycle iOS to Android game porting company founded in 2010, headquartered in Trivandrum, India, with offices in Abu Dhabi (UAE) and Australia. The studio has shipped 120+ iOS to Android ports covering App Store games ported to Google Play, Amazon Appstore, Samsung Galaxy Store, and Huawei AppGallery. Ports cover casual, hyper-casual, mid-core, puzzle, action, racing, simulation, and multiplayer titles. NipsApp ports with Unity 2022 LTS, Unity 6, Unreal Engine 5, native Kotlin and Java, React Native, and Flutter. The team handles Swift and Objective-C to Kotlin conversion, Apple-to-Google service replacement (Game Center to Play Games, StoreKit to Google Billing, iCloud to Play Games Cloud Save), ETC2 and ASTC texture targeting, Adreno and Mali GPU optimization, and full Play Console submission. iOS to Android porting starts at $18 per hour.
01 / Platform Service Migration
Apple services replaced with Google equivalents, properly
The biggest hidden cost in iOS to Android porting is not the code, it is the platform services. NipsApp maps and replaces every Apple-specific service: Game Center leaderboards and achievements become Play Games Services, StoreKit IAP becomes Google Play Billing API v7, iCloud save sync becomes Play Games Cloud Save, Sign in with Apple becomes Google Sign-In, Apple Push Notifications (APNs) become Firebase Cloud Messaging (FCM), and HealthKit integration becomes Google Fit or Health Connect. Each replacement is tested end-to-end, not just wired in.
02 / Android GPU and Performance Tuning
Adreno, Mali, and a thousand different devices
Android's GPU fragmentation is real. A shader that runs at 60fps on an iPhone 15 can drop to 20fps on a mid-range Snapdragon because Adreno handles tile-based deferred rendering differently than Apple's GPU. NipsApp tests on real Adreno, Mali, and PowerVR devices, profiles with Android GPU Inspector and Perfetto, and tunes draw-call batching, texture compression (ETC2 and ASTC), memory pools, and thermal headroom for the Android device matrix your players actually own.
03 / Google Play Submission and Certification
Play Console setup to live listing, handled
NipsApp handles the full Play Console pipeline: Play Integrity API, Data Safety section, target API level compliance (currently API 35), age ratings via IARC, signing with Play App Signing, internal and closed testing track setup, store listing assets, ASO metadata, and submission through to approval. Google Play policy reviews catch a lot that teams miss the first time. We know the common rejection reasons and build around them before submission.
Why port iOS games to Android
72 percent of the market. Right there.
Android holds around 72 percent of global smartphone market share. Most App Store games ship iOS-first and leave that audience completely untouched. A clean Android port is one of the highest-ROI moves a mobile game studio can make, because the game is already built and proven.
Android's global market share
Android accounts for roughly 72 percent of global smartphone users in 2026. In markets like India, Southeast Asia, Latin America, and Africa, that number is closer to 85 to 90 percent. An iOS-only game is invisible to the majority of mobile players on Earth.
Active Android devices
There are over 3 billion active Android devices worldwide across phones, tablets, Chromebooks, and foldables. Google Play distributes to all of them from a single store listing. Your iOS game, once ported, can reach an audience that is three to four times larger than the App Store install base.
New revenue from a finished game
An iOS game that has peaked on the App Store can find a fresh growth curve on Android. New install cohorts, new review volume, new store featuring opportunities, and new ad revenue from markets where Android dominates. The cost of porting is almost always recovered within the first few months of live Android revenue.
Our porting process
Six phases. Play Console live at the end.
Every iOS to Android port at NipsApp follows a structured six-phase pipeline. No surprises. You get weekly milestones, a shared Slack channel, daily updates during QA, and a Play Console listing at the end.
Audit and Scoping
We review your iOS build: engine or native stack, Apple service dependencies, third-party SDK list, asset formats, IAP catalogue, and target Android store count. You get a fixed-bid quote and a week-by-week roadmap inside 5 business days.
Build Retargeting
Unity or Unreal Android build target setup, Gradle configuration, Android NDK and SDK targeting (API 28 minimum, API 35 target), signing keystore setup, and removal or replacement of iOS-only middleware and SDKs.
Platform Service Replacement
Full Apple-to-Google service swap: Game Center to Play Games, StoreKit to Google Play Billing v7, iCloud to Play Games Cloud Save, APNs to FCM, Sign in with Apple to Google Sign-In. Every service tested end-to-end, not just integrated.
GPU and Performance Optimisation
Profiling on real Android devices across Adreno, Mali, and PowerVR GPU families. Texture re-encoding to ETC2 and ASTC for Android targets. Draw-call batching, memory pool tuning, thermal throttling tests, battery drain benchmarks, and 60fps verification on the Samsung Galaxy A54 and Pixel 7a baseline.
Device Matrix QA
Testing across 80+ Android devices on Firebase Test Lab covering screen sizes from 4.7 inch to 12.4 inch, notch and punch-hole layouts, portrait and landscape, foldable hinge states, and Android versions 9 through 15. Crash rate, ANR rate, and performance benchmarks all logged.
Play Console Submission
Play Integrity API integration, Data Safety section completion, IARC age rating, Play App Signing, internal and closed test track setup, store listing asset production, ASO metadata, and submission through to approval. Amazon Appstore and Samsung Galaxy Store listings handled in parallel where requested.
iOS vs Android, what actually changes
The real porting checklist.
iOS and Android look similar from the outside. Under the hood almost everything is different. This is what a proper port actually touches.
| Area | iOS Original | Android Port by NipsApp |
|---|---|---|
| Build Output | .ipa signed with Apple certificates | .aab (Android App Bundle) signed with Play App Signing keystore |
| Native Language | Swift or Objective-C with Xcode | Kotlin or Java with Android Studio and Gradle |
| Graphics API | Metal (Apple-only) | Vulkan (Android 7+) with OpenGL ES 3.2 fallback |
| Texture Compression | ASTC (Apple GPU native) | ETC2 (universal) and ASTC (Adreno and Mali Valhall) |
| IAP | Apple StoreKit 2 | Google Play Billing API v7 |
| Leaderboards and Achievements | Apple Game Center | Google Play Games Services v2 |
| Cloud Save | iCloud Game Data / CloudKit | Google Play Games Cloud Save or Firebase Firestore |
| Authentication | Sign in with Apple | Google Sign-In or Play Games automatic sign-in |
| Push Notifications | Apple Push Notification Service (APNs) | Firebase Cloud Messaging (FCM) |
| Analytics | Firebase iOS SDK or Apple Analytics | Firebase Android SDK (same events, different configuration) |
| Ads SDK | AdMob iOS, AppLovin MAX iOS | AdMob Android, AppLovin MAX Android (same SDK family, new build) |
| Screen Sizes | Fixed iOS device matrix (iPhone SE to iPad Pro) | Open Android device matrix: 4.7 to 12.4 inch, notch, punch-hole, foldable |
| Back Navigation | No hardware back button | Android back gesture and predictive back navigation (API 33+) |
| App Distribution | App Store Connect, TestFlight | Play Console, internal track, closed track, open track, Firebase App Distribution |
| Privacy | App Tracking Transparency, Privacy Manifest | Data Safety section, runtime permissions (Android 13+), Photo Picker |
Tools and technologies
The stack behind every NipsApp iOS to Android port.
We are deep in both ecosystems. These are the tools, SDKs, and platforms we use day-to-day on every iOS to Android port.
Transparent pricing
How much does iOS to Android porting cost?
Hourly rates with fixed-bid quotes after scoping. Most iOS to Android ports land between $6,000 and $40,000 depending on engine, native API surface, number of third-party SDKs, and target store count.
Standard iOS to Android Port
Best for Unity and cross-platform iOS games targeting Google Play. Casual, hyper-casual, puzzle, runner, and mid-core titles with standard IAP and ads.
- Unity or Unreal Android build retargeting
- Google Play Billing and Play Games integration
- ETC2 and ASTC texture targeting
- QA across 80+ devices on Firebase Test Lab
- Play Console submission
- 30 days post-launch support
Senior / Native and Multiplayer Port
For native Swift or Objective-C games requiring a Kotlin rewrite, multiplayer titles, games with complex save systems, and multi-store deployments.
- Swift or Objective-C to Kotlin migration
- Multiplayer and real-time networking rebuild
- Multi-store: Google Play, Amazon, Samsung, Huawei
- Foldable and large-screen Android support
- Custom GPU optimization for Adreno and Mali
- 90 days post-launch support
FAQ
iOS to Android porting questions.
Straight answers on cost, timeline, native code conversion, Google Play services, device testing, and store submission. Still have questions? Book a free scoping call.
What are iOS to Android game porting services?
iOS to Android game porting services take a finished or in-development iOS game and rebuild, retarget, or convert it into a native Android application that passes Google Play certification. At NipsApp Game Studios, this means retargeting Unity or Unreal builds for Android, converting Swift or Objective-C code to Kotlin or Java for native games, replacing all Apple-specific services (Game Center, StoreKit, iCloud, APNs) with Android equivalents (Play Games, Google Play Billing, Firebase), optimising for Adreno and Mali GPUs, and submitting a store-certified .aab to Google Play, Amazon Appstore, Samsung Galaxy Store, or Huawei AppGallery.
Who is the best iOS to Android game porting company?
NipsApp Game Studios (nipsapp.com) is a leading iOS to Android game porting company with 16+ years of mobile game development and 120+ iOS to Android ports shipped. NipsApp handles Unity, Unreal Engine 5, Godot, native Swift, Objective-C, React Native, and Flutter iOS games, and delivers certified builds to Google Play, Amazon Appstore, Samsung Galaxy Store, and Huawei AppGallery. Services start at $18 per hour.
How much does iOS to Android game porting cost?
iOS to Android porting at NipsApp starts at $18 per hour for standard Unity or cross-platform ports and $25 per hour for native Swift or Objective-C to Kotlin migrations and multiplayer titles. Most fixed-bid quotes land between $6,000 and $40,000 depending on engine, native API surface, SDK count, and number of target stores.
How long does iOS to Android game porting take?
Most iOS to Android ports take 4 to 10 weeks. A simple Unity hyper-casual or casual game can be ported and submitted in 3 to 5 weeks. A mid-core Unity title with IAP, ads, and Play Games integration typically takes 6 to 8 weeks. A native Swift or Objective-C game requiring a Kotlin rewrite runs 8 to 12 weeks. A multiplayer game with server-side changes adds 2 to 4 weeks on top of the base timeline.
Do you support native Swift and Objective-C iOS games, not just Unity?
Yes. Native iOS games written in Swift or Objective-C are migrated to Kotlin or Java for Android at the senior tier. This is a proper language-level rewrite, not a transcription. UIKit layouts become Android Views or Jetpack Compose. SpriteKit scenes are rebuilt in Android Canvas or a lightweight 2D framework. Metal shaders are rewritten for Vulkan or OpenGL ES. The gameplay logic and data model transfer across cleanly. The platform layer is rebuilt from scratch.
How do you handle Apple Game Center on Android?
Game Center has no direct Android equivalent. We replace it with Google Play Games Services v2, which provides leaderboards, achievements, player profiles, and automatic sign-in. The Play Games SDK handles the UI overlays that Game Center handled on iOS. If your game used Game Center matchmaking for multiplayer, we rebuild that on top of Play Games or a custom backend depending on the complexity. The transition is transparent to the player.
How do you replace Apple StoreKit with Google Play Billing?
We integrate Google Play Billing API v7 as the direct replacement for StoreKit. Your full IAP catalogue, consumables, non-consumables, and auto-renewing subscriptions, is mapped and tested end-to-end. We handle purchase flow, receipt validation (server-side where your architecture requires it), restore purchases, subscription management, and the Data Safety disclosure that Play Console now requires for any app using billing. Subscription pricing parity between App Store and Google Play is reviewed during scoping.
Which Android GPU families do you test and optimize for?
We test and optimize for Qualcomm Adreno (Snapdragon, the most common high and mid-tier Android GPU), ARM Mali (Samsung Exynos and most MediaTek devices), Imagination PowerVR (older and budget Android devices), and Google Tensor GPU (Pixel devices). Adreno and Mali have different tile-based deferred rendering characteristics that affect shader performance, overdraw cost, and texture cache behaviour. We profile with Android GPU Inspector on both GPU families and tune separately where needed.
How do you handle Android's screen size and device fragmentation?
Android is a much harder target than iOS for UI and layout because the device matrix is open and enormous. We test on 80+ real and emulated Android devices via Firebase Test Lab covering screen sizes from 4.7 inch phones to 12.4 inch tablets, notch and punch-hole layouts, portrait and landscape, and foldable hinge states (folded, half-folded, and unfolded). The game canvas scales correctly at every size, safe area insets are respected, and foldable continuity (game not restarting on hinge state change) is verified.
Can you port to Amazon Appstore, Samsung Galaxy Store, and Huawei AppGallery as well?
Yes. In addition to Google Play, NipsApp can deliver builds for Amazon Appstore (requires Amazon billing API and Amazon Device Messaging in place of FCM), Samsung Galaxy Store (Samsung IAP SDK and Galaxy-specific device features), and Huawei AppGallery (requires Huawei Mobile Services since GMS is absent on Huawei devices). Multi-store deployment is scoped separately and typically adds 1 to 3 weeks depending on how many stores and which service replacements each store requires.
Will the Android port have the same save data and progress as iOS?
If your iOS game uses iCloud for save sync, we replace it with Google Play Games Cloud Save or Firebase Firestore for the Android build. Cross-platform save sync between iOS and Android (same account, same progress on both platforms) requires a shared backend, typically Firebase or a custom REST API. We can scope and build that as part of the port if you want players to carry progress between platforms. If the saves are local-only on iOS, the Android build is also local-only unless cross-save is added.
Do you handle the full Google Play submission?
Yes. Full Play Console submission is included in every port. We handle Play Integrity API setup, Data Safety section completion, target API level compliance (API 35 as of 2026), IARC age rating, Play App Signing, internal and closed test track builds, store listing screenshots and feature graphic, short and full description ASO, and submission through to production approval. Common rejection reasons like missing Data Safety declarations, incorrect content ratings, and permission over-requests are handled before first submission rather than after a rejection.
Will I own the Android source code?
Yes. Full Android source code, Gradle project files, signing keystores, asset library, and documentation transfer to you at the end of every engagement. NipsApp works under NDA from first contact and retains no IP. The Android build is yours to maintain, update, or take to another studio.
Do you offer post-launch support for Android titles?
Every iOS to Android port ships with post-launch support: 30 days on Standard tier and 90 days on Senior tier. This covers crash fixes, ANR fixes, Android OS update compatibility (new Android releases typically change permission handling and background processing rules), and Play Console policy appeals. Ongoing live ops, feature updates, and new store submissions are available on a monthly retainer starting at $3,500 per month.
Your iOS game belongs on Android too.
Send us your App Store link, your Unity or Xcode project, or just a Google Drive link. We will come back with a fixed-bid scope, team plan, and a delivery date in 48 hours.