Game Development Services in DUNEDIN | NipsApp game Studios

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Looking for game development services in Dunedin?

If you’re a Dunedin-based studio, publisher, or business and you need a reliable game development partner, we can help. Whether you’re still testing core gameplay ideas or you’re planning a full multiplayer production, we slot in fast and work like an extension of your internal team.

we are not physically in Dunedin, but that doesn’t matter we overlap with New Zealand hours, communicate clearly, and run structured sprints so builds, timelines, and quality stay predictable. No surprises, no messy handovers, no “black box” development.


Ready to discuss your next project?
Reach out to schedule a call or request a free estimate.

Dunedin, New Zealand Reviewed 10/10/2025

"NipsApp AR game development — highly interactive and educational"

NipsApp Game Studios created an amazing AR game for my company. The game was very interactive and they understood exactly what we needed. They delivered on time, with excellent graphics and smooth gameplay. Working with their team was easy and they added educational, engaging features for our users. Overall a great experience — I would definitely work with NipsApp again.
AR Game Development
Interactive Education
Polished Gameplay
On-time Delivery
Budget: (not specified)

Ratings:
Overall: 5.00
Quality: 5.00
Schedule: 5.00
Communication: 5.00
Dunedin game development artwork
Why Choose NipsApp Game Studios — Dunedin
End-to-End Game Development for Dunedin Teams
NipsApp Game Studios partners with studios and creators in Dunedin — from early concept to full launch. We’re not based in Dunedin, but we work closely with New Zealand clients, aligning with NZ time zones, maintaining transparent communication, and following structured sprints that ensure consistent builds, clear milestones, and reliable project delivery.

Collaborative Production

We function like your internal team — transparent builds, steady communication, and milestone clarity.

Technical Expertise

Unity, Unreal, XR, multiplayer — developed with performance, scalability, and creativity in mind.

Flexible Engagement

Choose from project-based, sprint-based, or dedicated production models tailored to your timeline.

Proven Delivery

150+ successful global game launches — delivering quality, innovation, and long-term reliability.

Our Game Development Process for Dunedin Clients

A clear, sprint-driven workflow that keeps you in control from concept to launch.

1. Concept & Pre-Production

We align on vision, platforms, monetization, and core mechanics. A concise GDD is agreed before code starts.

2. Art & Asset Production

Characters, environments, UI/UX — modular assets organized for fast integration with your pipeline.

3. Development & Integration

Unity or Unreal. Gameplay, UI, multiplayer, and performance budgets set early. Playable builds each sprint.

4. QA & Testing

Device/platform coverage, useful test reports, and clear priorities. Bugs tracked and resolved quickly.

5. Launch & Live Support

Store submissions, analytics, crash reporting, updates, and live ops. Iterate based on player data.

Game development process — Canberra
Canberra game development services illustration

Game Development Services in Dunedin

Full-cycle development and specialist support for studios, startups, and creators across Canberra.

Mobile Game Development (iOS & Android)

VR and AR Game Development

PC and Console Game Development

Metaverse & Interactive 3D

Game Art, 2D/3D, and Animation

Optimization & Porting

QA, Playtesting & Live Ops Support

About NipsApp Game Studios

NipsApp Game Studios is an international game development company with over 16 years of experience building games across mobile, VR, console, and blockchain platforms.
We’ve served clients in 105+ countries, including many from the United States.
Our focus is on reliability, affordability, and transparency — helping developers and publishers build world-class games with less risk and faster turnaround.

 Work With NipsApp Game Studios

If you’re a Dunedin-based game studio, publisher, or business looking for a dependable development partner, we can support everything from early prototypes to full-scale multiplayer production.

We’re not physically in Dunedin, but we work like we are  overlapping with New Zealand’s working hours, keeping communication clear, and following a structured delivery process so timelines and builds stay predictable.

Ready to talk about your next game?
Get in touch to book a project call or request a free estimate.

TECHNOLOGIES WE UTILIZE

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Yes — Dunedin studios and the local meetup regularly run short internships, paid sprints or mentorship projects that pair juniors with a senior reviewer. Typical formats are 6–8 week paid sprints with weekly check-ins and a clear learning plan. Tell me how many interns you want and which skills to develop and I’ll sketch a 6-week plan you can send to studios — want that plan now?
Absolutely — local teams frequently take focused sprints to stabilise builds, fix blocking bugs and deliver a demo-ready vertical slice. The faster you can share your build and a short ‘must-have’ list, the better we can estimate. Drop the deadline and three must-haves and I’ll outline what’s realistic to deliver.
Yes — many Dunedin providers agree to full IP hand-over on final payment and include a clear clause in the contract. Always ask for a written IP/hand-over clause and sample deliverables (source, assets, build). If you want, I’ll draft a short IP clause you can use when you talk to studios.
Yes — teams in the region know to run a discovery pass (engine/plugins, memory profile, controls) before quoting. Expect a short optimisation roadmap (texture/LOD work, memory fixes, input remap) after discovery. Give me your target devices and engine and I’ll map the usual optimisation steps.
Good local studios offer either a fixed quote for a defined scope or a clear day-rate + milestone plan with deliverables tied to payments. Ask for a written scope that lists what’s included and excluded, milestone payments, and an estimate of change-request costs. If you want, I’ll build a short scope template you can send to get comparable quotes.
Yes — Otago Polytechnic and local studios often host one-day workshops, semester projects and school game jams. Studios can tailor sessions for age, class size and available equipment. Tell me the age range and class size and I’ll outline a hands-on workshop you can propose.
Slice the work: pick one high-impact item (core loop, a single polished level, or a bug-fix sprint) and scope it as a short fixed sprint. Ask for phased pricing (Phase 1: playable core; Phase 2: polish; Phase 3: testing) so you control spend. Tell me your top 2 priorities and a rough budget band and I’ll recommend the best first slice to ask for.