VR Walkthrough of Industrial Buildings

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About- Virtual Reality Industrial Building Walk-Through

Bring your plant, factory, or warehouse to life with an interactive VR walkthrough engineered by NipsApp Game Studios. From pre‑commissioning reviews to safety drills and facility tours, we convert CAD/BIM into a high‑fidelity, real‑time experience that your teams can explore, learn, and collaborate inside.

Who this is for

  • Manufacturing plants, process industries, logistics hubs, refineries, power plants, and large warehouses
  • EPCs, architects, and facility owners who want to review design intent before build
  • HSE, L&D, and operations teams who need repeatable training without disrupting production

Key Outcomes

  • Faster approvals: Identify clashes, access issues, and signage gaps early
  • Safer operations: Train SOPs & emergency responses in a zero‑risk environment
  • Lower costs: Reduce rework, travel, and on‑floor training time
  • Stakeholder buy‑in: Showcase the facility to leadership & clients with wow‑factor

    Core Features

    • True‑to‑design environment: We ingest BIM/CAD (Revit, Navisworks, SolidWorks, IFC, STEP) and optimize for real‑time
    • Guided walkthrough & free roam: Teleport/joystick navigation, floor‑by‑floor access, minimap & POIs
    • Interactive equipment: Tap to see specs, SOPs, lockout/tagout steps, and maintenance intervals
    • Procedural training: Step‑by‑step task flows with progress tracking, hints, and fail states
    • Safety scenarios: Fire, spill, gas leak, and e‑stop drills with branching outcomes
    • Multi‑user mode: 2–20 users with voice chat for remote reviews and training sessions
    • Annotation & issue logging: Place pins, take snapshots, export to CSV/Jira
    • IoT/mock data overlays: Live or simulated dashboards on machines & control rooms
    • Accessibility & languages: Localized UI/VO; adjustable comfort settings to reduce motion sickness

    Visual Fidelity & Performance

    • PBR materials with baked or hybrid lighting for realistic metals, concrete, and plastics

    • LOD + mesh decimation to maintain high FPS on standalone headsets

    • Dynamic decals & signage for safety marks, arrows, and hazard zones

      Typical Use Cases

      • Design reviews & clash detection pre‑build

      • Induction training for contractors and new hires

      • SOP rehearsal for line start/stop, cleaning, tool changeover

      • Emergency response drills with analytics

      • Client demos & stakeholder tours with branded signage


      Our Process

      • Discovery & scope – objectives, KPIs, audience, device
      • Data intake – receive CAD/BIM, P&IDs, SOPs, signage library
      • Optimization & build – level layout, LODs, PBR, lighting
      • Interactions & scenarios – SOP steps, hazards, quizzes
      • QA & performance – FPS targets per device, comfort tuning
      • Pilot & feedback – run a live session, collect analytics
      • Deployment & training – headset imaging, admin guide, updates
      • Timeline: Small area (single hall) ~2–4 weeks; full‑plant modules scale by zones.

      Deliverables

      • VR app builds (Quest APK / PC VR EXE) + desktop version

      • Admin/Trainer handbook (PDF) and quick‑start video

      • Scenario & assessment results (CSV export)

      • Source project (optional) and asset library


      Optional Add‑Ons

      • Digital twin linkage (MQTT/OPC UA dashboards)

      • SCORM/xAPI LMS integration

      • Eye‑tracking analytics (where supported)

      • Bi‑lingual voiceover & accessibility pack

      • Private cloud launcher for device fleet management

        Case Snapshot (Sample)

        Automotive Assembly Line Walkthrough

        • 85,000 m² facility, 120+ interactive machines

        • 6 safety drills; 3 SOP trainings; multi‑user reviews with OEM & EPC

        • Result: 22% reduction in on‑floor induction time (first quarter)


        Why NipsApp

        • VR since 2015: Veteran team shipping training sims & walkthroughs

        • Industrial expertise: Pipelines, conveyors, HVAC, electrical, MMH systems

        • Performance‑first: Comfort and FPS targets met on real devices

        • End‑to‑end: From data prep to deployment and long‑term support


        Pricing

        • Starter module: Single hall/zone, 10–20 POIs, 1 safety scenario

        • Professional: Multi‑zone, 30–60 POIs, multi‑user, assessments

        • Enterprise: Full‑facility, IoT overlays, LMS + analytics, SLA support

          Features

          Take a look at the game features 

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          HTC VIVE

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          RIFT

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          Virtual Reality

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          Maya

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          Unity3d

          Technologies

          These are the technologies that we used in this project